It'll be interesting to be able to spend just as much time making your guests happy as you will your dinosaurs. New attraction buildings complement the more shell-like amenities though, and offer specific building types like a fully-fledged aquarium that should add more variation to your park. It'll be much easier to make themed areas of your park that do feel unique, again moving away from the singular designed facilities of the original game.
You can change the roof decorations, signage, where the entrance is, add theme decoration to the ground area, or change the paintwork. Externally, the modules that you add won't, sadly, be reflected, but there are ways to change the appearance and theme of your buildings. An amenity can be configured to add interior modules, such as an aquarium, display cabinets, infotainment, skeleton displays, and more – all of which have values that align with these guest interests. Show me the moneyĪmenities in particular are a building type that can be customized both inside and out. That includes various scenery objects for your enclosures too, so it finally goes beyond just the terrain paints and feeders. The original game could feel a little repetitive in the way you built up the forest and water areas, but now it seems like there's much more creativity in how you cater for creature happiness. The result is that the enclosures look and feel a lot more organic, with players able to build up several smaller biomes within a single enclosure to satisfy those territorial needs. The development team has even taken these new environment reactive terrain brushes straight from extinct plants from back in prehistoric times, reimaging them for how the terrain paint tools work in the game.
Paleobotany is really just about the nutritional elements your dinosaur needs to stay healthy, and Jurassic World Evolution 2 removes the generic herbivore feeders, and instead encourages you to plant trees and shrubs that provide the correct food substances for each of your dinosaur species – whether it be Ground Fibre, Tall Fibre, Ground Nut, or something else entirely. For herbivores, paleobotany is a driving force for these dynamic territories, and it's a feature that's being incorporated into the base game for Jurassic World Evolution 2, following its introduction in the Claire's Sanctuary DLC.